aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa aa ab aa ac aa aa ac aa ac aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa ad ae af ag af af ag af ag ah aa aa aa aa aa aa aa
aa aa aa aa aa aa aa aa ai aa aa aa ac aj ak ag ah aa aa aa aa aa aa aa
aa aa aa aa aa aa aa aa aa aa al ak ag ag ag ag ah aa aa aa aa aa aa aa
aa aa aa aa aa aa aa aa aa ad ae ae ag ag ag ag ah aa aa aa aa aa aa aa
aa aa aa aa aa aa aa aa aa aa ai ai am ai an ag ah aa aa aa aa aa aa aa
aa aa aa aa aa aa aa aa aa aa aa ad ag ah aa am aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa aa aa ao ac aa am aa ad ag ap aq aa aa aa aa aa aa
aa aa aa aa aa aa aa aa ad ae ag af ag ah ad ae ae ae ah aa aa aa aa aa
aa aa aa aa aa aa aa aa aa ai ai aa ai aa aa ai ai ai aa aa aa aa aa aa
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa

:def
battle_bg=underground.png
monster=Troll
monster=Skeleton
:aa
pix("underground/rock.png")
walk(0)
:ab
pix("underground/stair_down.png")
walk(1)
Action
move("dwarfD.txt", 15, 5)
hero("hero_s")
:ac
pix("underground/rock_s.png")
walk(0)
:ad
pix("underground/rock_e.png")
walk(0)
:ae
pix("underground/dirt.png")
walk(1)
:af
pix("underground/dirt_ew.png")
walk(1)
:ag
pix("underground/dirt.png")
walk(1)
:ah
pix("underground/rock_w.png")
walk(0)
:ai
pix("underground/rock_n.png")
walk(0)
:aj
pix("underground/rock_ns.png")
walk(0)
:ak
pix("underground/rock_se.png")
walk(0)
:al
pix("underground/stair_down.png")
walk(1)
Action
move("dwarfA.txt", 8, 6)
hero("hero_s")
:am
pix("underground/dirt_ns.png")
walk(1)
:an
pix("underground/rock_ne.png")
walk(0)
:ao
pix("underground/stair_down.png")
walk(1)
Action
move("dwarfB.txt", 8, 12)
hero("hero_s")
:ap
pix("underground/rock_sw.png")
walk(0)
:aq
pix("underground/stair_up.png")
walk(1)
Action
move("dwarfC.txt", 17, 12)
hero("hero_s")
